Files
shooter-demo/client-cocos/build-physics.bat
2025-11-29 01:42:48 +08:00

193 lines
4.7 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
echo ========================================
echo Pinball Physics 构建脚本
echo ========================================
echo.
:: 设置构建模式,默认为 debug
set BUILD_MODE=%1
if "%BUILD_MODE%"=="" set BUILD_MODE=debug
:: 验证构建模式
if /i "%BUILD_MODE%" neq "debug" if /i "%BUILD_MODE%" neq "release" (
echo 错误: 无效的构建模式 "%BUILD_MODE%"
echo 支持的模式: debug ^| release
echo.
echo 用法: build-physics.bat [debug^|release]
echo 示例: build-physics.bat release
goto :error
)
echo 构建模式: %BUILD_MODE%
echo.
:: 设置路径变量
set SCRIPT_DIR=%~dp0
set PROJECT_ROOT=%SCRIPT_DIR%..\
set PHYSICS_DIR=%PROJECT_ROOT%pinball-physics
set TARGET_DIR=%PHYSICS_DIR%\target\wasm32-unknown-unknown\%BUILD_MODE%
set WASM_SOURCE=%TARGET_DIR%\pinball_physics.wasm
set WASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.bin
set ASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.asm.js
set EMSCRIPTEN_TOOL=%PROJECT_ROOT%tools\emscripten\gen-asm.bat
echo 路径配置:
echo 物理引擎目录: %PHYSICS_DIR%
echo WASM 源文件: %WASM_SOURCE%
echo WASM 输出: %WASM_OUTPUT%
echo asm.js 输出: %ASM_OUTPUT%
echo.
:: 检查物理引擎项目是否存在
if not exist "%PHYSICS_DIR%\Cargo.toml" (
echo 错误: 未找到物理引擎项目
echo 路径: %PHYSICS_DIR%
goto :error
)
:: 检查 Rust 是否安装
rustc --version >nul 2>&1
if %errorlevel% neq 0 (
echo 错误: 未找到 Rust 编译器
echo 请先安装 Rust: https://rustup.rs/
goto :error
)
:: 检查 wasm32-unknown-unknown 目标是否安装
rustup target list --installed | findstr "wasm32-unknown-unknown" >nul 2>&1
if %errorlevel% neq 0 (
echo 安装 wasm32-unknown-unknown 目标...
rustup target add wasm32-unknown-unknown
if %errorlevel% neq 0 (
echo 错误: 安装 wasm32-unknown-unknown 目标失败
goto :error
)
)
:: 创建输出目录
if not exist "%SCRIPT_DIR%assets\wasm" (
echo 创建输出目录: assets\wasm
mkdir "%SCRIPT_DIR%assets\wasm"
)
echo ----------------------------------------
echo 第1步: 编译物理引擎 (模式: %BUILD_MODE%)
echo ----------------------------------------
echo.
:: 切换到物理引擎目录并编译
cd /d "%PHYSICS_DIR%"
if /i "%BUILD_MODE%"=="release" (
echo 执行命令: cargo build --target wasm32-unknown-unknown --release
cargo build --target wasm32-unknown-unknown --release
) else (
echo 执行命令: cargo build --target wasm32-unknown-unknown
cargo build --target wasm32-unknown-unknown
)
if %errorlevel% neq 0 (
echo 错误: 物理引擎编译失败
goto :error
)
:: 检查编译输出是否存在
if not exist "%WASM_SOURCE%" (
echo 错误: 编译输出文件不存在
echo 期望位置: %WASM_SOURCE%
goto :error
)
:: 显示编译结果信息
for %%A in ("%WASM_SOURCE%") do (
set source_size=%%~zA
set /a size_kb=!source_size!/1024
echo 编译成功! 文件大小: !size_kb! KB
)
echo.
echo ----------------------------------------
echo 第2步: 拷贝 WASM 文件
echo ----------------------------------------
echo.
:: 拷贝 WASM 文件到客户端资源目录
echo 拷贝: %WASM_SOURCE%
echo 到: %WASM_OUTPUT%
copy "%WASM_SOURCE%" "%WASM_OUTPUT%" >nul
if %errorlevel% neq 0 (
echo 错误: 拷贝 WASM 文件失败
goto :error
)
echo 拷贝成功!
echo.
echo ----------------------------------------
echo 第3步: 生成 asm.js 文件
echo ----------------------------------------
echo.
:: 检查 Emscripten 转换工具是否存在
if not exist "%EMSCRIPTEN_TOOL%" (
echo 错误: 未找到 Emscripten 转换工具
echo 路径: %EMSCRIPTEN_TOOL%
echo 请先运行: tools\emscripten\install.bat
goto :error
)
:: 切换回项目根目录
cd /d "%PROJECT_ROOT%"
:: 执行 WASM 到 asm.js 转换
echo 执行转换: WASM → asm.js
echo 命令: %EMSCRIPTEN_TOOL% "%WASM_SOURCE%" "%ASM_OUTPUT%"
echo.
call "%EMSCRIPTEN_TOOL%" "%WASM_SOURCE%" "%ASM_OUTPUT%"
if %errorlevel% neq 0 (
echo 错误: asm.js 转换失败
goto :error
)
echo.
echo ========================================
echo 构建完成!
echo ========================================
echo.
echo 输出文件:
echo WASM: %WASM_OUTPUT%
if exist "%ASM_OUTPUT%" (
for %%A in ("%WASM_OUTPUT%") do (
set wasm_size=%%~zA
set /a wasm_kb=!wasm_size!/1024
)
for %%A in ("%ASM_OUTPUT%") do (
set asm_size=%%~zA
set /a asm_kb=!asm_size!/1024
)
echo asm.js: %ASM_OUTPUT%
echo.
echo 文件大小:
echo WASM: !wasm_kb! KB
echo asm.js: !asm_kb! KB
)
echo.
echo 构建模式: %BUILD_MODE%
echo 可以在 Cocos Creator 中使用这些文件了!
goto :end
:error
echo.
echo ========================================
echo 构建失败!
echo ========================================
exit /b 1
:end
echo.
pause