193 lines
5.0 KiB
Batchfile
193 lines
5.0 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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echo ========================================
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echo Pinball Physics 构建脚本
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echo ========================================
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echo.
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:: 设置构建模式,默认为 debug
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set BUILD_MODE=%1
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if "%BUILD_MODE%"=="" set BUILD_MODE=debug
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:: 验证构建模式
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if /i "%BUILD_MODE%" neq "debug" if /i "%BUILD_MODE%" neq "release" (
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echo 错误: 无效的构建模式 "%BUILD_MODE%"
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echo 支持的模式: debug ^| release
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echo.
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echo 用法: build-physics.bat [debug^|release]
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echo 示例: build-physics.bat release
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goto :error
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)
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echo 构建模式: %BUILD_MODE%
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echo.
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:: 设置路径变量
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set SCRIPT_DIR=%~dp0
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set PROJECT_ROOT=%SCRIPT_DIR%..\
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set PHYSICS_DIR=%PROJECT_ROOT%pinball-physics
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set TARGET_DIR=%PHYSICS_DIR%\target\wasm32-unknown-unknown\%BUILD_MODE%
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set WASM_SOURCE=%TARGET_DIR%\pinball_physics.wasm
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set WASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.bin
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set ASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.js
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set EMSCRIPTEN_TOOL=%PROJECT_ROOT%tools\emscripten\gen-asm.bat
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echo 路径配置:
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echo 物理引擎目录: %PHYSICS_DIR%
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echo WASM 源文件: %WASM_SOURCE%
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echo WASM 输出: %WASM_OUTPUT%
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echo asm.js 输出: %ASM_OUTPUT%
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echo.
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:: 检查物理引擎项目是否存在
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if not exist "%PHYSICS_DIR%\Cargo.toml" (
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echo 错误: 未找到物理引擎项目
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echo 路径: %PHYSICS_DIR%
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goto :error
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)
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:: 检查 Rust 是否安装
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rustc --version >nul 2>&1
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if %errorlevel% neq 0 (
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echo 错误: 未找到 Rust 编译器
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echo 请先安装 Rust: https://rustup.rs/
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goto :error
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)
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:: 检查 wasm32-unknown-unknown 目标是否安装
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rustup target list --installed | findstr "wasm32-unknown-unknown" >nul 2>&1
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if %errorlevel% neq 0 (
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echo 安装 wasm32-unknown-unknown 目标...
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rustup target add wasm32-unknown-unknown
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if %errorlevel% neq 0 (
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echo 错误: 安装 wasm32-unknown-unknown 目标失败
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goto :error
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)
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)
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:: 创建输出目录
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if not exist "%SCRIPT_DIR%assets\wasm" (
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echo 创建输出目录: assets\wasm
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mkdir "%SCRIPT_DIR%assets\wasm"
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)
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echo ----------------------------------------
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echo 第1步: 编译物理引擎 (模式: %BUILD_MODE%)
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echo ----------------------------------------
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echo.
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:: 切换到物理引擎目录并编译
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cd /d "%PHYSICS_DIR%"
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if /i "%BUILD_MODE%"=="release" (
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echo 执行命令: cargo build --target wasm32-unknown-unknown --release
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cargo build --target wasm32-unknown-unknown --release
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) else (
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echo 执行命令: cargo build --target wasm32-unknown-unknown
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cargo build --target wasm32-unknown-unknown
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)
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if %errorlevel% neq 0 (
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echo 错误: 物理引擎编译失败
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goto :error
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)
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:: 检查编译输出是否存在
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if not exist "%WASM_SOURCE%" (
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echo 错误: 编译输出文件不存在
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echo 期望位置: %WASM_SOURCE%
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goto :error
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)
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:: 显示编译结果信息
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for %%A in ("%WASM_SOURCE%") do (
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set source_size=%%~zA
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set /a size_kb=!source_size!/1024
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echo 编译成功! 文件大小: !size_kb! KB
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)
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echo.
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echo ----------------------------------------
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echo 第2步: 拷贝 WASM 文件
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echo ----------------------------------------
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echo.
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:: 拷贝 WASM 文件到客户端资源目录
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echo 拷贝: %WASM_SOURCE%
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echo 到: %WASM_OUTPUT%
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copy "%WASM_SOURCE%" "%WASM_OUTPUT%" >nul
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if %errorlevel% neq 0 (
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echo 错误: 拷贝 WASM 文件失败
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goto :error
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)
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echo 拷贝成功!
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echo.
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echo ----------------------------------------
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echo 第3步: 生成 asm.js 文件
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echo ----------------------------------------
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echo.
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:: 检查 Emscripten 转换工具是否存在
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if not exist "%EMSCRIPTEN_TOOL%" (
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echo 错误: 未找到 Emscripten 转换工具
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echo 路径: %EMSCRIPTEN_TOOL%
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echo 请先运行: tools\emscripten\install.bat
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goto :error
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)
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:: 切换回项目根目录
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cd /d "%PROJECT_ROOT%"
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:: 执行 WASM 到 asm.js 转换
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echo 执行转换: WASM → asm.js
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echo 命令: %EMSCRIPTEN_TOOL% "%WASM_SOURCE%" "%ASM_OUTPUT%"
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echo.
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call "%EMSCRIPTEN_TOOL%" "%WASM_SOURCE%" "%ASM_OUTPUT%"
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if %errorlevel% neq 0 (
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echo 错误: asm.js 转换失败
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goto :error
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)
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echo.
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echo ========================================
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echo 构建完成!
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echo ========================================
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echo.
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echo 输出文件:
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echo WASM: %WASM_OUTPUT%
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if exist "%ASM_OUTPUT%" (
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for %%A in ("%WASM_OUTPUT%") do (
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set wasm_size=%%~zA
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set /a wasm_kb=!wasm_size!/1024
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)
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for %%A in ("%ASM_OUTPUT%") do (
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set asm_size=%%~zA
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set /a asm_kb=!asm_size!/1024
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)
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echo asm.js: %ASM_OUTPUT%
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echo.
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echo 文件大小:
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echo WASM: !wasm_kb! KB
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echo asm.js: !asm_kb! KB
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)
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echo.
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echo 构建模式: %BUILD_MODE%
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echo 可以在 Cocos Creator 中使用这些文件了!
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goto :end
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:error
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echo.
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echo ========================================
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echo 构建失败!
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echo ========================================
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exit /b 1
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:end
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echo.
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pause |