完善发布asm.js脚本
This commit is contained in:
@@ -21,7 +21,7 @@ export class WasmPhysicsEngine implements IPhysicsEngine {
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* @param settings 物理设置
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* @param wasmFactory WASM工厂函数(可选,推荐使用)
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*/
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async initialize(settings: PhysicsSettings, wasmFactory?: any): Promise<void> {
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async initialize(settings: PhysicsSettings ): Promise<void> {
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if (this.state === WasmModuleState.LOADED) {
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return;
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}
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@@ -29,15 +29,7 @@ export class WasmPhysicsEngine implements IPhysicsEngine {
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this.state = WasmModuleState.LOADING;
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try {
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if (wasmFactory) {
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// 使用新的 WasmLoader(推荐方式)
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await this.initializeWithWasmLoader(wasmFactory);
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} else {
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// 回退到旧的加载方式(保持向后兼容)
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console.warn('使用旧的 WASM 加载方式,推荐提供 wasmFactory 参数使用 WasmLoader');
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await this.initializeLegacy();
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}
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await this.initializeLegacy();
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this.state = WasmModuleState.LOADED;
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console.log('WASM Physics Engine initialized successfully');
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@@ -102,8 +94,18 @@ export class WasmPhysicsEngine implements IPhysicsEngine {
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*/
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private async initializeLegacy(): Promise<void> {
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// 加载 WASM 文件
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const wasmPath = 'assets/wasm/pinball_physics.wasm';
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const wasmResponse = await fetch(wasmPath);
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const result = await wasmLoader.loadWasmWithAsmFallback(
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wasmFactory, // WASM 工厂函数
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asmFactory, // ASM 工厂函数
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'pinball_physics.wasm', // WASM 文件名
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'pinball_physics.asm.mem', // ASM 内存文件名
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'44cacb3c-e901-455d-b3e1-1c38a69718e1', // WASM UUID
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'3400003e-dc3c-43c1-8757-3e082429125a', // ASM UUID
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'wasmFiles' // Bundle 名称
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);
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console.log('模块加载成功,使用的是:', result.isWasm ? 'WASM' : 'ASM');
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console.log('模块实例:', result.instance);
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if (!wasmResponse.ok) {
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throw new Error(`Failed to fetch WASM file: ${wasmResponse.statusText}`);
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "c244f34a-30ab-4c13-ad52-9660a71d9cc4",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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9
client-cocos/assets/wasm/WasmLoadTest.ts.meta
Normal file
9
client-cocos/assets/wasm/WasmLoadTest.ts.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "005f083e-a7f9-483a-bc2c-cec96e4098c0",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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BIN
client-cocos/assets/wasm/pinball_physics.asm.js
(Stored with Git LFS)
Normal file
BIN
client-cocos/assets/wasm/pinball_physics.asm.js
(Stored with Git LFS)
Normal file
Binary file not shown.
9
client-cocos/assets/wasm/pinball_physics.asm.js.meta
Normal file
9
client-cocos/assets/wasm/pinball_physics.asm.js.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "javascript",
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"imported": true,
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"uuid": "1205a156-e26f-489c-acc2-274040636dfd",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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BIN
client-cocos/assets/wasm/pinball_physics.bin
(Stored with Git LFS)
Normal file
BIN
client-cocos/assets/wasm/pinball_physics.bin
(Stored with Git LFS)
Normal file
Binary file not shown.
12
client-cocos/assets/wasm/pinball_physics.bin.meta
Normal file
12
client-cocos/assets/wasm/pinball_physics.bin.meta
Normal file
@@ -0,0 +1,12 @@
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{
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"ver": "1.0.3",
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"importer": "buffer",
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"imported": true,
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"uuid": "b209ab60-b43e-4dda-b9a9-401e28fd8735",
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"files": [
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".bin",
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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BIN
client-cocos/assets/wasm/pinball_physics.wasm
(Stored with Git LFS)
BIN
client-cocos/assets/wasm/pinball_physics.wasm
(Stored with Git LFS)
Binary file not shown.
@@ -2,163 +2,163 @@
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setlocal enabledelayedexpansion
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echo ========================================
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echo Pinball Physics 构建脚本
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echo Pinball Physics <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD>
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echo ========================================
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echo.
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:: 设置构建模式,默认为 debug
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:: <EFBFBD><EFBFBD><EFBFBD>ù<EFBFBD><EFBFBD><EFBFBD>ģʽ<EFBFBD><EFBFBD>Ĭ<EFBFBD><EFBFBD>Ϊ debug
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set BUILD_MODE=%1
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if "%BUILD_MODE%"=="" set BUILD_MODE=debug
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:: 验证构建模式
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:: <EFBFBD><EFBFBD>֤<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
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if /i "%BUILD_MODE%" neq "debug" if /i "%BUILD_MODE%" neq "release" (
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echo 错误: 无效的构建模式 "%BUILD_MODE%"
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echo 支持的模式: debug ^| release
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><>Ч<EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD>ģʽ "%BUILD_MODE%"
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echo ֧<EFBFBD>ֵ<EFBFBD>ģʽ: debug ^| release
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echo.
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echo 用法: build-physics.bat [debug^|release]
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echo 示例: build-physics.bat release
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echo <EFBFBD>÷<EFBFBD>: build-physics.bat [debug^|release]
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echo ʾ<EFBFBD><EFBFBD>: build-physics.bat release
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goto :error
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)
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echo 构建模式: %BUILD_MODE%
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ: %BUILD_MODE%
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echo.
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:: 设置路径变量
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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set SCRIPT_DIR=%~dp0
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set PROJECT_ROOT=%SCRIPT_DIR%..\
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set PHYSICS_DIR=%PROJECT_ROOT%pinball-physics
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set TARGET_DIR=%PHYSICS_DIR%\target\wasm32-unknown-unknown\%BUILD_MODE%
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set WASM_SOURCE=%TARGET_DIR%\pinball_physics.wasm
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set WASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.bin
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set ASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.js
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set ASM_OUTPUT=%SCRIPT_DIR%assets\wasm\pinball_physics.asm.js
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set EMSCRIPTEN_TOOL=%PROJECT_ROOT%tools\emscripten\gen-asm.bat
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echo 路径配置:
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echo 物理引擎目录: %PHYSICS_DIR%
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echo WASM 源文件: %WASM_SOURCE%
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echo WASM 输出: %WASM_OUTPUT%
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echo asm.js 输出: %ASM_OUTPUT%
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echo ·<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ¼: %PHYSICS_DIR%
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echo WASM Դ<EFBFBD>ļ<EFBFBD>: %WASM_SOURCE%
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echo WASM <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %WASM_OUTPUT%
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echo asm.js <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %ASM_OUTPUT%
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echo.
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:: 检查物理引擎项目是否存在
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if not exist "%PHYSICS_DIR%\Cargo.toml" (
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echo 错误: 未找到物理引擎项目
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echo 路径: %PHYSICS_DIR%
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: δ<>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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echo ·<EFBFBD><EFBFBD>: %PHYSICS_DIR%
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goto :error
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)
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:: 检查 Rust 是否安装
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Rust <EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>װ
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rustc --version >nul 2>&1
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if %errorlevel% neq 0 (
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echo 错误: 未找到 Rust 编译器
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echo 请先安装 Rust: https://rustup.rs/
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: δ<>ҵ<EFBFBD> Rust <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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echo <EFBFBD><EFBFBD><EFBFBD>Ȱ<EFBFBD>װ Rust: https://rustup.rs/
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goto :error
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)
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:: 检查 wasm32-unknown-unknown 目标是否安装
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD> wasm32-unknown-unknown Ŀ<EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>װ
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rustup target list --installed | findstr "wasm32-unknown-unknown" >nul 2>&1
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if %errorlevel% neq 0 (
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echo 安装 wasm32-unknown-unknown 目标...
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echo <EFBFBD><EFBFBD>װ wasm32-unknown-unknown Ŀ<EFBFBD><EFBFBD>...
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rustup target add wasm32-unknown-unknown
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if %errorlevel% neq 0 (
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echo 错误: 安装 wasm32-unknown-unknown 目标失败
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><>װ wasm32-unknown-unknown Ŀ<EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>
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goto :error
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)
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)
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:: 创建输出目录
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ¼
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if not exist "%SCRIPT_DIR%assets\wasm" (
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echo 创建输出目录: assets\wasm
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ¼: assets\wasm
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mkdir "%SCRIPT_DIR%assets\wasm"
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)
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echo ----------------------------------------
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echo 第1步: 编译物理引擎 (模式: %BUILD_MODE%)
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echo <EFBFBD><EFBFBD>1<EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (ģʽ: %BUILD_MODE%)
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echo ----------------------------------------
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echo.
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:: 切换到物理引擎目录并编译
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:: <EFBFBD>л<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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cd /d "%PHYSICS_DIR%"
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if /i "%BUILD_MODE%"=="release" (
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echo 执行命令: cargo build --target wasm32-unknown-unknown --release
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echo ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: cargo build --target wasm32-unknown-unknown --release
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cargo build --target wasm32-unknown-unknown --release
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) else (
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echo 执行命令: cargo build --target wasm32-unknown-unknown
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echo ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: cargo build --target wasm32-unknown-unknown
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cargo build --target wasm32-unknown-unknown
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)
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if %errorlevel% neq 0 (
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echo 错误: 物理引擎编译失败
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
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goto :error
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)
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:: 检查编译输出是否存在
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if not exist "%WASM_SOURCE%" (
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echo 错误: 编译输出文件不存在
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echo 期望位置: %WASM_SOURCE%
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>: %WASM_SOURCE%
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goto :error
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)
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:: 显示编译结果信息
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:: <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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for %%A in ("%WASM_SOURCE%") do (
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set source_size=%%~zA
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set /a size_kb=!source_size!/1024
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echo 编译成功! 文件大小: !size_kb! KB
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD>! <20>ļ<EFBFBD><C4BC><EFBFBD>С: !size_kb! KB
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)
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echo.
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echo ----------------------------------------
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echo 第2步: 拷贝 WASM 文件
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echo <EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD> WASM <EFBFBD>ļ<EFBFBD>
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echo ----------------------------------------
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echo.
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:: 拷贝 WASM 文件到客户端资源目录
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echo 拷贝: %WASM_SOURCE%
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echo 到: %WASM_OUTPUT%
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD> WASM <EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԴĿ¼
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %WASM_SOURCE%
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echo <EFBFBD><EFBFBD>: %WASM_OUTPUT%
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copy "%WASM_SOURCE%" "%WASM_OUTPUT%" >nul
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if %errorlevel% neq 0 (
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echo 错误: 拷贝 WASM 文件失败
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD> WASM <20>ļ<EFBFBD>ʧ<EFBFBD><CAA7>
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goto :error
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)
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echo 拷贝成功!
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD>!
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|
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echo.
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echo ----------------------------------------
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echo 第3步: 生成 asm.js 文件
|
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echo <EFBFBD><EFBFBD>3<EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD> asm.js <EFBFBD>ļ<EFBFBD>
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echo ----------------------------------------
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echo.
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:: 检查 Emscripten 转换工具是否存在
|
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:: <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Emscripten ת<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if not exist "%EMSCRIPTEN_TOOL%" (
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echo 错误: 未找到 Emscripten 转换工具
|
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echo 路径: %EMSCRIPTEN_TOOL%
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echo 请先运行: tools\emscripten\install.bat
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: δ<>ҵ<EFBFBD> Emscripten ת<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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echo ·<EFBFBD><EFBFBD>: %EMSCRIPTEN_TOOL%
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: tools\emscripten\install.bat
|
||||
goto :error
|
||||
)
|
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:: 切换回项目根目录
|
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:: <EFBFBD>л<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD>Ŀ¼
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cd /d "%PROJECT_ROOT%"
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|
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:: 执行 WASM 到 asm.js 转换
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echo 执行转换: WASM → asm.js
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echo 命令: %EMSCRIPTEN_TOOL% "%WASM_SOURCE%" "%ASM_OUTPUT%"
|
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:: ִ<EFBFBD><EFBFBD> WASM <EFBFBD><EFBFBD> asm.js ת<EFBFBD><EFBFBD>
|
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echo ִ<EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD>: WASM <EFBFBD><EFBFBD> asm.js
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echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %EMSCRIPTEN_TOOL% "%WASM_SOURCE%" "%ASM_OUTPUT%"
|
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echo.
|
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|
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call "%EMSCRIPTEN_TOOL%" "%WASM_SOURCE%" "%ASM_OUTPUT%"
|
||||
if %errorlevel% neq 0 (
|
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echo 错误: asm.js 转换失败
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: asm.js ת<EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>
|
||||
goto :error
|
||||
)
|
||||
|
||||
echo.
|
||||
echo ========================================
|
||||
echo 构建完成!
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɣ<EFBFBD>
|
||||
echo ========================================
|
||||
echo.
|
||||
echo 输出文件:
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>:
|
||||
echo WASM: %WASM_OUTPUT%
|
||||
if exist "%ASM_OUTPUT%" (
|
||||
for %%A in ("%WASM_OUTPUT%") do (
|
||||
@@ -171,20 +171,20 @@ if exist "%ASM_OUTPUT%" (
|
||||
)
|
||||
echo asm.js: %ASM_OUTPUT%
|
||||
echo.
|
||||
echo 文件大小:
|
||||
echo <EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>С:
|
||||
echo WASM: !wasm_kb! KB
|
||||
echo asm.js: !asm_kb! KB
|
||||
)
|
||||
echo.
|
||||
echo 构建模式: %BUILD_MODE%
|
||||
echo 可以在 Cocos Creator 中使用这些文件了!
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ: %BUILD_MODE%
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cocos Creator <EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD>ļ<EFBFBD><EFBFBD>ˣ<EFBFBD>
|
||||
|
||||
goto :end
|
||||
|
||||
:error
|
||||
echo.
|
||||
echo ========================================
|
||||
echo 构建失败!
|
||||
echo <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD>
|
||||
echo ========================================
|
||||
exit /b 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user