rapier2d示例
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180
tools/flashfin-rapier2d/assets/scripts/SceneRapier2d.ts
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180
tools/flashfin-rapier2d/assets/scripts/SceneRapier2d.ts
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import { _decorator, Color, Component, instantiate, Label, Node, Prefab, Sprite } from 'cc';
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import * as cc from 'cc';
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import RAPIER, { IntegrationParameters } from '@dimforge/rapier2d-compat';
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import { RAPIER_PTM_RATIO, RapierDebugRenderer } from './RapierDebugRenderer';
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import { logger } from './Clogger';
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const { ccclass, property } = _decorator;
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@ccclass('SceneRapier2d')
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export class SceneRapier2d extends Component {
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@property(Node)
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node_fps:Node|null = null;
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@property(Node)
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node_counts:Node|null = null;
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@property(Prefab)
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prefab_item:Prefab|null = null;
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@property(Node)
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container_balls:Node|null = null;
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@property(cc.Node)
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node_switch:cc.Node|null = null;
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@property(cc.Node)
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node_switchscene:cc.Node|null = null;
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private _timeAccumulator: any;
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private _countAcc: any;
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private world: RAPIER.World;
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private gravity = new RAPIER.Vector2(0, -10);
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private _initComplete: boolean = false;
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private _rigidBody: RAPIER.RigidBody;
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private _debugRenderer: RapierDebugRenderer;
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//将一个node和一个RigidBody绑定
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private _mapNodeBalls: Map<Node, RAPIER.RigidBody> = new Map<Node, RAPIER.RigidBody>();
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protected async onLoad(): Promise<void> {
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logger.log('dballs onLoad');
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RAPIER.init().then(() => {
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logger.log('RAPIER.init success');
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this._initComplete = true;
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// 创建物理世界
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this.world = new RAPIER.World(this.gravity);
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this.fillWorld();
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this._debugRenderer = this.getComponent(RapierDebugRenderer)!;
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this._debugRenderer.setWorld(this.world);
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this.afterInit();
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});
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}
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afterInit() {
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this.node_switch.children[0]!.getComponent(Label).string = this._debugRenderer.onoff ? 'debug:ON' : 'debug:OFF';
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this.node_switch.on('click', (b:cc.Button) => {
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this._debugRenderer.onoff = !this._debugRenderer.onoff;
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this._debugRenderer.clear();
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b!.node.children[0]!.getComponent(Label).string = this._debugRenderer.onoff ? 'debug:ON' : 'debug:OFF';
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});
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}
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start() {
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logger.log('dballs start');
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this.node_switchscene.on('click', (b:cc.Button) => {
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cc.director.loadScene('scene_box2d');
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});
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// this.schedule((dt:number)=>{
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// if(!this._initComplete){
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// return;
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// }
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// this.world.step();
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// this._mapNodeBalls.forEach((rigidBody, node)=>{
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// let position = rigidBody.translation();
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// node.setPosition(position.x*RAPIER_PTM_RATIO, position.y*RAPIER_PTM_RATIO);
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// node.active = true;
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// });
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// }, 1/60, cc.macro.REPEAT_FOREVER, 0);
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}
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fillWorld(){
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let world = this.world;
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let viewSize = cc.view.getVisibleSize();
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let groundRigidBody = world.createRigidBody(new RAPIER.RigidBodyDesc(RAPIER.RigidBodyType.Fixed));
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world.createCollider(RAPIER.ColliderDesc.cuboid(viewSize.width/2, 0.5).setTranslation(0,-viewSize.height/(2*RAPIER_PTM_RATIO)).setRestitution(1).setFriction(0.0), groundRigidBody);
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let groundRigidBody1 = world.createRigidBody(new RAPIER.RigidBodyDesc(RAPIER.RigidBodyType.Fixed));
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world.createCollider(RAPIER.ColliderDesc.cuboid(0.5,viewSize.height/2 ).setTranslation(-viewSize.width/(2*RAPIER_PTM_RATIO),0).setRestitution(1).setFriction(0.0), groundRigidBody1);
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let groundRigidBody2 = world.createRigidBody(new RAPIER.RigidBodyDesc(RAPIER.RigidBodyType.Fixed));
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world.createCollider(RAPIER.ColliderDesc.cuboid(0.5,viewSize.height/2 ).setTranslation(viewSize.width/(2*RAPIER_PTM_RATIO),0).setRestitution(1).setFriction(0.0), groundRigidBody2);
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// let rigidBody = world.createRigidBody(new RAPIER.RigidBodyDesc(RAPIER.RigidBodyType.Dynamic).setTranslation(0.0, 5.0).setLinearDamping(0).setAngularDamping(0));
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// let collider = world.createCollider(RAPIER.ColliderDesc.ball(0.5).setDensity(1.0).setRestitution(1).setFriction(0.0), rigidBody);
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// this._rigidBody = rigidBody;
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}
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update(dt: number) {
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if (!this._timeAccumulator) {
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this._timeAccumulator = 0;
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}
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this._timeAccumulator += dt;
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// if (this._timeAccumulator >= 0.1) {
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this.node_fps.getComponent(Label)!.string = `FPS: ${Math.floor(1 / dt)}`;
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// this._timeAccumulator = 0;
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// }
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if(Math.floor(1 / dt) < 30){
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return;
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}
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if (!this._countAcc) {
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this._countAcc = 0;
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}
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//物理系统同步
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if(!this._initComplete){
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return;
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}
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this.world.step();
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this._mapNodeBalls.forEach((rigidBody, node)=>{
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let position = rigidBody.translation();
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node.setPosition(position.x*RAPIER_PTM_RATIO, position.y*RAPIER_PTM_RATIO);
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node.active = true;
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});
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// this._countAcc += 1;
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// if (this._countAcc >= 60/60) {
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for (let i = 0; i < 4; i++) {
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let node = instantiate(this.prefab_item);
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node.getComponent(Sprite).color = new Color(Math.random()*255, Math.random()*255, Math.random()*255);
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node.active = false;
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this.container_balls.addChild(node);
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let x = (Math.random()*2-1)*cc.view.getVisibleSize().width/2;
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let y = 400;
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let r = (node.getComponent(cc.UITransform).width-2)/2 ;
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let rigidBody = this.world.createRigidBody(new RAPIER.RigidBodyDesc(RAPIER.RigidBodyType.Dynamic).setTranslation(x/RAPIER_PTM_RATIO, y/RAPIER_PTM_RATIO).setLinearDamping(0).setAngularDamping(0).setCanSleep(false));
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this.world.createCollider(RAPIER.ColliderDesc.ball(r/RAPIER_PTM_RATIO).setDensity(1.0).setRestitution(0.5).setFriction(0.0), rigidBody);
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this._mapNodeBalls.set(node, rigidBody);
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// node.setPosition(x, 400);
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// this._listBalls.push(node);
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}
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this.node_counts.getComponent(Label)!.string = `BALLS: ${this.container_balls.children.length}`;
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// this._countAcc = 0;
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// }
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}
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}
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