cocos基础工程
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/**
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* Standalone 模式启动器
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*/
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import { Component } from 'cc';
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import { PinballManager, PinballMode } from '../../PinballManager';
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import { BaseBooter } from '../BaseBooter';
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import { PinballBootConfig } from '../BootTypes';
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export class StandaloneBooter extends BaseBooter {
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async boot(hostComponent: Component, config: PinballBootConfig): Promise<PinballManager> {
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this.log('[StandaloneBooter] 正在启动 Standalone 模式...', config.debugMode);
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// 创建或获取 PinballManager 组件
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let pinballManager = hostComponent.getComponent(PinballManager);
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if (!pinballManager) {
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pinballManager = hostComponent.addComponent(PinballManager);
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}
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// 应用配置
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this.applyConfiguration(pinballManager, config);
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// 设置默认模式
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pinballManager.defaultMode = PinballMode.STANDALONE;
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// 启动 PinballManager(在配置应用后)
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const startSuccess = await pinballManager.Start();
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if (!startSuccess) {
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throw new Error('PinballManager 启动失败');
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}
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// 启动 Standalone 模式
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const success = await pinballManager.startGame(PinballMode.STANDALONE);
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if (!success) {
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throw new Error('Standalone 模式启动失败');
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}
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this.log('[StandaloneBooter] Standalone 模式启动完成', config.debugMode);
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return pinballManager;
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}
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}
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