重构NetManager支持MessagePair,新增TSRPCWsClient。

This commit is contained in:
janing
2025-12-18 13:25:04 +08:00
parent c12e439add
commit fb940452db
41 changed files with 976 additions and 681 deletions

View File

@@ -1,9 +1,10 @@
import { Node, Vec3, instantiate, Prefab } from 'cc';
import { instantiate, Node, Prefab } from 'cc';
import { NetManager } from '../../Framework/Net/NetManager';
import { ResMgr } from '../../Framework/ResMgr/ResMgr';
import { MsgPlayerJoin } from '../../Shared/protocols/MsgPlayerJoin';
import { MsgPlayerMove } from '../../Shared/protocols/MsgPlayerMove';
import { PlayerInfo } from '../../Shared/protocols/PtlLogin';
import { PlayerInfo } from '../../Shared/protocols/MsgResLogin';
import { CameraController } from './CameraController';
import { PlayerController } from './PlayerController';
import { RemotePlayer } from './RemotePlayer';
@@ -33,7 +34,10 @@ export class World {
/** 玩家模型预制体 */
private playerPrefab: Prefab = null;
private constructor() {}
/** 摄像机控制器 */
private cameraController: CameraController = null;
private constructor() { }
public static getInstance(): World {
if (!World.instance) {
@@ -68,7 +72,7 @@ export class World {
*/
private async loadPlayerPrefab(): Promise<void> {
try {
this.playerPrefab = await ResMgr.getInstance().load('resources', 'res://Actor/M1/M1', Prefab);
this.playerPrefab = await ResMgr.getInstance().load('res', 'Actor/M1/M1', Prefab);
console.log('[World] 玩家模型预制体加载成功');
} catch (error) {
console.error('[World] 加载玩家模型预制体失败:', error);
@@ -113,6 +117,10 @@ export class World {
this.localPlayerController = this.localPlayerNode.addComponent(PlayerController);
this.localPlayerController.init(this.localPlayer);
// 创建并绑定摄像机控制器(只有本地玩家需要)
this.cameraController = this.worldRoot.addComponent(CameraController) as CameraController;
this.cameraController.setTarget(this.localPlayerNode);
console.log('[World] 本地玩家创建完成:', this.localPlayer.name);
}
@@ -198,6 +206,12 @@ export class World {
}
this.localPlayerController = null;
// 销毁摄像机控制器
if (this.cameraController) {
this.cameraController.node.removeComponent(CameraController);
this.cameraController = null;
}
// 销毁所有远程玩家
this.remotePlayers.forEach((remotePlayer) => {
remotePlayer.destroy();