接入ResLogin.otherPlayers
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88
client/assets/scripts/App/Game/PlayerInfo.ts
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88
client/assets/scripts/App/Game/PlayerInfo.ts
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import { _decorator, Component, Label, Vec3 } from 'cc';
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const { ccclass, property } = _decorator;
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export interface PlayerInfoData {
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/** 玩家ID */
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playerId: string;
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/** 玩家名称 */
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playerName: string;
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/** 屏幕坐标位置(用于设置UI位置) */
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screenPosition: Vec3;
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/** 真实位置(用于显示到文本中) */
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realPosition: Vec3;
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}
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/**
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* PlayerInfo 玩家信息显示组件
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* 显示玩家名称和坐标信息
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*/
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@ccclass('PlayerInfo')
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export class PlayerInfo extends Component {
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/** 文本显示组件 */
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private textLabel: Label = null;
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/** 当前玩家数据 */
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private playerData: PlayerInfoData = null;
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onLoad() {
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// 查找text子节点的Label组件
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const textNode = this.node.getChildByName('text');
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if (textNode) {
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this.textLabel = textNode.getComponent(Label);
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if (!this.textLabel) {
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console.error('[PlayerInfo] text子节点没有Label组件');
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}
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} else {
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console.error('[PlayerInfo] 找不到text子节点');
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}
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}
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/**
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* 更新玩家信息
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* @param playerData 玩家数据
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*/
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public updatePlayerInfo(playerData: PlayerInfoData): void {
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this.playerData = playerData;
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if (!this.textLabel) {
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console.error('[PlayerInfo] 文本组件未初始化');
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return;
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}
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// 格式化显示文本:玩家名和真实坐标信息
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const displayText = `${playerData.playerName}\n坐标: (${Math.round(playerData.realPosition.x)}, ${Math.round(playerData.realPosition.y)})`;
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this.textLabel.string = displayText;
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// 设置UI位置为屏幕坐标
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this.node.setPosition(playerData.screenPosition);
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//console.log(`[PlayerInfo] 更新玩家信息: ${playerData.playerName}, 屏幕坐标: (${playerData.screenPosition.x}, ${playerData.screenPosition.y}), 真实坐标: (${playerData.realPosition.x}, ${playerData.realPosition.y})`);
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}
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/**
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* 获取当前玩家数据
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*/
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public getPlayerData(): PlayerInfoData {
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return this.playerData;
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}
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/**
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* 隐藏玩家信息
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*/
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public hide(): void {
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this.node.active = false;
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}
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/**
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* 显示玩家信息
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*/
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public show(): void {
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this.node.active = true;
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}
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onDestroy() {
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this.textLabel = null;
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this.playerData = null;
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}
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}
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