地图尺寸改小,同步位置放大1000倍取整

This commit is contained in:
janing
2025-12-18 13:43:16 +08:00
parent e677b1e11b
commit 637978357f
11 changed files with 77 additions and 23 deletions

View File

@@ -2,6 +2,7 @@ import { MsgCall } from "tsrpc";
import { playerManager } from "../managers/PlayerManager";
import { MsgReqLogin } from "../shared/protocols/MsgReqLogin";
import { MsgResLogin, PlayerInfo } from "../shared/protocols/MsgResLogin";
import { gameToClientPosition } from "../utils/coordinate";
/**
* 登录消息处理器
@@ -36,12 +37,12 @@ export default async function (call: MsgCall<MsgReqLogin>) {
// 保存玩家ID到连接对象供其他消息处理器使用
(call.conn as any).playerId = playerId;
// 转换为协议格式
// 转换为协议格式(将服务器内部坐标转换为客户端坐标)
const playerInfo: PlayerInfo = {
id: player.id,
name: player.name,
position: { ...player.position },
spawnPoint: { ...player.spawnPoint },
position: gameToClientPosition(player.position),
spawnPoint: gameToClientPosition(player.spawnPoint),
hp: player.hp,
maxHp: player.maxHp,
isAlive: player.isAlive,
@@ -55,7 +56,7 @@ export default async function (call: MsgCall<MsgReqLogin>) {
broadcastToAll('PlayerJoin', {
playerId: player.id,
playerName: player.name,
position: { ...player.position },
position: gameToClientPosition(player.position),
isNewPlayer,
timestamp: Date.now()
}, call.conn.id);

View File

@@ -3,6 +3,7 @@ import { playerManager } from "../managers/PlayerManager";
import { MsgPlayerMove } from "../shared/protocols/MsgPlayerMove";
import { MsgReqMove } from "../shared/protocols/MsgReqMove";
import { broadcastToAll } from "../utils/broadcast";
import { clientToGamePosition, gameToClientPosition } from "../utils/coordinate";
/**
* 移动消息处理器
@@ -60,9 +61,12 @@ export default async function (call: MsgCall<MsgReqMove>) {
return;
}
// 将客户端坐标放大1000倍转换为游戏内坐标
const gamePosition = clientToGamePosition({ x, y });
try {
// 尝试更新玩家位置
const success = playerManager.updatePlayerPosition(playerId, x, y);
// 尝试更新玩家位置(使用游戏内坐标)
const success = playerManager.updatePlayerPosition(playerId, gamePosition.x, gamePosition.y);
if (!success) {
call.conn.sendMsg('ResMove', {
@@ -72,10 +76,9 @@ export default async function (call: MsgCall<MsgReqMove>) {
return;
}
// 获取更新后的位置
const newPosition = { x, y };
// 广播移动消息给所有其他玩家
// 获取更新后的位置(转换为客户端坐标)
const newPosition = gameToClientPosition(gamePosition);
// 广播移动消息给所有其他玩家(使用客户端坐标)
const moveMsg: MsgPlayerMove = {
playerId: player.id,
playerName: player.name,
@@ -92,7 +95,7 @@ export default async function (call: MsgCall<MsgReqMove>) {
position: newPosition
});
console.log(`玩家 ${player.name} 移动到 (${x}, ${y})`);
console.log(`玩家 ${player.name} 移动到游戏内坐标 (${gamePosition.x}, ${gamePosition.y}),客户端坐标 (${newPosition.x}, ${newPosition.y})`);
} catch (error) {
console.error('移动失败:', error);