同步位置放大1000倍取整
This commit is contained in:
@@ -41,7 +41,9 @@ export class PlayerController extends Component {
|
||||
*/
|
||||
public init(playerInfo: PlayerInfo): void {
|
||||
this.playerInfo = playerInfo;
|
||||
this.lastSentPosition.set(playerInfo.position.x, 0, playerInfo.position.y);
|
||||
const x = playerInfo.position.x / 1000
|
||||
const y = playerInfo.position.y / 1000
|
||||
this.lastSentPosition.set(x, 0, y);
|
||||
|
||||
// 获取 RoleController 组件
|
||||
this.roleController = this.node.getComponentInChildren(RoleController);
|
||||
@@ -190,8 +192,10 @@ export class PlayerController extends Component {
|
||||
// 服务器可能会修正位置,使用服务器返回的位置
|
||||
if (result.position) {
|
||||
const serverPos = result.position;
|
||||
this.node.setPosition(serverPos.x, 0, serverPos.y);
|
||||
this.lastSentPosition.set(serverPos.x, 0, serverPos.y);
|
||||
const x = serverPos.x / 1000
|
||||
const y = serverPos.y / 1000
|
||||
this.node.setPosition(x, 0, y);
|
||||
this.lastSentPosition.set(x, 0, y);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('[PlayerController] 发送移动请求异常:', error);
|
||||
|
||||
Reference in New Issue
Block a user