启动场景

This commit is contained in:
janing
2025-12-14 22:41:50 +08:00
parent b9573b3ad4
commit 354c40bd9b
8 changed files with 842 additions and 0 deletions

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import { _decorator, Component } from 'cc';
import { AppStatusManager } from '../App/AppStatus/AppStatusManager';
const { ccclass, property } = _decorator;
/**
* Boot启动组件
*
* 使用方法:
* 1. 在Cocos Creator中打开主场景(main.scene)
* 2. 创建一个空节点,命名为 "Boot"
* 3. 将此脚本挂载到Boot节点上
* 4. 运行游戏,应用将自动启动
*
* 职责:
* - 作为整个应用的入口点
* - 初始化AppStatusManager
* - 启动应用状态流转
* - 在每帧更新状态机
*/
@ccclass('Boot')
export class Boot extends Component {
private _appStatusManager: AppStatusManager | null = null;
/**
* 组件首次激活时调用
*/
start() {
console.log("=================================");
console.log(" Cocos3.x Roguelike Game");
console.log(" Boot Component Started");
console.log("=================================");
// 初始化并启动应用
this.initApp();
}
/**
* 初始化应用
*/
private initApp(): void {
console.log("[Boot] 初始化应用...");
try {
// 1. 获取AppStatusManager单例
this._appStatusManager = AppStatusManager.getInstance();
// 2. 启动应用(从Boot状态开始)
this._appStatusManager.start();
console.log("[Boot] 应用启动成功");
} catch (error) {
console.error("[Boot] 应用启动失败:", error);
}
}
/**
* 每帧更新
* @param deltaTime 距离上一帧的时间增量(秒)
*/
update(deltaTime: number) {
// 更新应用状态机
if (this._appStatusManager) {
this._appStatusManager.update(deltaTime);
}
}
/**
* 组件销毁时调用
*/
onDestroy() {
console.log("[Boot] 组件销毁");
// 销毁应用状态管理器
if (this._appStatusManager) {
this._appStatusManager.destroy();
this._appStatusManager = null;
}
}
}

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