87 lines
2.5 KiB
TypeScript
87 lines
2.5 KiB
TypeScript
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import { ApiCall } from "tsrpc";
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import { ReqMove, ResMove } from "../shared/protocols/PtlMove";
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import { playerManager } from "../managers/PlayerManager";
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import { broadcastToAll } from "../utils/broadcast";
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import { MsgPlayerMove } from "../shared/protocols/MsgPlayerMove";
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/**
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* 移动API
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* 处理玩家移动请求,验证位置合法性,更新玩家位置并广播给其他玩家
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*/
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export default async function (call: ApiCall<ReqMove, ResMove>) {
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const { x, y } = call.req;
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// 从连接中获取玩家ID(需要在登录时保存)
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const playerId = (call.conn as any).playerId;
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if (!playerId) {
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call.error('未登录,请先登录');
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return;
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}
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// 获取玩家信息
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const player = playerManager.getPlayer(playerId);
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if (!player) {
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call.error('玩家不存在');
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return;
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}
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// 检查玩家是否存活
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if (!player.isAlive) {
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call.error('玩家已死亡,无法移动');
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return;
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}
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// 验证坐标是否为数字
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if (typeof x !== 'number' || typeof y !== 'number') {
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call.error('坐标格式错误');
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return;
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}
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// 验证坐标是否为整数
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if (!Number.isInteger(x) || !Number.isInteger(y)) {
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call.error('坐标必须为整数');
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return;
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}
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try {
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// 尝试更新玩家位置
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const success = playerManager.updatePlayerPosition(playerId, x, y);
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if (!success) {
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call.succ({
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success: false,
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message: '移动失败,位置无效或超出世界边界'
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});
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return;
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}
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// 获取更新后的位置
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const newPosition = { x, y };
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// 广播移动消息给所有其他玩家
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const moveMsg: MsgPlayerMove = {
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playerId: player.id,
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playerName: player.name,
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position: newPosition,
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timestamp: Date.now()
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};
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broadcastToAll('MsgPlayerMove', moveMsg, call.conn.id);
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// 返回成功结果
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call.succ({
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success: true,
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message: '移动成功',
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position: newPosition
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});
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console.log(`玩家 ${player.name} 移动到 (${x}, ${y})`);
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} catch (error) {
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console.error('移动失败:', error);
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call.error(`移动失败: ${error instanceof Error ? error.message : '未知错误'}`);
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}
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}
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